
[CAR_STEREO_...]
ACTIVE = $" read('csp/version', 0) >= 1279 "

[WOBBLY_BIT_...]
NAME = aroma004
CONNECTED_TO = 0, 0, 0
MAX_RANGE = 1.55
DAMPENING_LAG = 0.93
G_GAIN = 5
GRAVITY_GAIN = 3
OFFSET_GAIN = 100
STIFF_AXIS = 0, 0, 1
STIFF_AXIS_STIFFNESS = 0.7
G_FILTER = 0
DEFAULT_GRAVITY_INCLUDED_ALREADY = 1

[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = object_mat_m3_g80_034  ; display mesh
Resolution = 1492, 585     ; texture resolution
Size = 1400,600    ; size of the screen area
Offset = 0, 0         ; left top corner of screen area
Scale = 1                ; might need adjusting to get the scale right
RearCameraPosition = 0, 0.75, -3  ; position of rear view camera
aftermarketComponent = 0

MESHES = object_mat_m3_g80_034
RESOLUTION = 1024, 384
DISPLAY_POS = 32, 0
DISPLAY_SIZE = 1024, 384
COLOR = 1, 1, 1
FADE_WHEN_INACTIVE = 0.95
DITHERING = 2

; artist text
TEXT_CSP_0 = "{Artist}"
TEXT_CSP_0_NOALBUM = "{Artist}"
TEXT_CSP_0_NOARTIST = "{Track}"
TEXT_CSP_0_FALLBACK = ""
TEXT_CSP_0_ALIGN_LAYOUT = 0
TEXT_CSP_0_START = 535, 68
TEXT_CSP_0_SIZE = 310, 80
TEXT_CSP_0_FONT_TYPE = BOLD
TEXT_CSP_0_Z_INDEX = 10
TEXT_CSP_0_SCALE = 1, 1
TEXT_CSP_0_BOLD = 0

; track text
TEXT_CSP_3 = "{Track}"
TEXT_CSP_3_NOALBUM = "{Track}"
TEXT_CSP_3_NOARTIST = "{Track}"
TEXT_CSP_3_FALLBACK = ""
TEXT_CSP_3_ALIGN_LAYOUT = 0
TEXT_CSP_3_START = 535, 100
TEXT_CSP_3_SIZE = 310, 80
TEXT_CSP_3_FONT_TYPE = ITALIC
TEXT_CSP_3_Z_INDEX = 10
TEXT_CSP_3_SCALE = 1, 1
TEXT_CSP_3_BOLD = 0

; album text
TEXT_CSP_4 = "{Album}"
TEXT_CSP_4_NOALBUM = "{Album}"
TEXT_CSP_4_NOARTIST = "{Album}"
TEXT_CSP_4_FALLBACK = ""
TEXT_CSP_4_ALIGN_LAYOUT = 0
TEXT_CSP_4_START = 535, 130
TEXT_CSP_4_SIZE = 310, 80
TEXT_CSP_4_FONT_TYPE = ITALIC
TEXT_CSP_4_Z_INDEX = 10
TEXT_CSP_4_SCALE = 1, 1
TEXT_CSP_4_BOLD = 0

; track position
TEXT_CSP_1 = "{Position:%02d:%02d//--:--}"
TEXT_CSP_1_ALIGN_LAYOUT = 0
TEXT_CSP_1_START = 536, 165
TEXT_CSP_1_SIZE = 460, 48
TEXT_CSP_1_FONT_TYPE = MONOSPACE
TEXT_CSP_1_Z_INDEX = 10
TEXT_CSP_1_SCALE = 0.95
TEXT_CSP_1_BOLD = 1

; track duration
TEXT_CSP_2 = "{Duration:%02d:%02d//--:--}"
TEXT_CSP_2_ALIGN_LAYOUT =  0
TEXT_CSP_2_START = 780, 165
TEXT_CSP_2_SIZE = 620, 48
TEXT_CSP_2_FONT_TYPE = MONOSPACE
TEXT_CSP_2_Z_INDEX = 10
TEXT_CSP_2_SCALE = 0.8
TEXT_CSP_2_BOLD = 1

; progress bar background
RECT_5 = 1
RECT_5_START = 536, 190
RECT_5_SIZE = 310, 5
RECT_5_Z_INDEX = 11
RECT_5_COLOR = 0.2, 0.2, 0.2, 0.5

; progress bar background
RECT_6 = 1
RECT_6_START = 536, 190
RECT_6_SIZE = 310, 5
RECT_6_Z_INDEX = 12
RECT_6_COLOR = 0.8, 0.8, 0.8, 1
RECT_6_SCALE_WITH_PROGRESS = 1, 0


; album cover in the middle
ALBUM_COVER_0 = 1
ALBUM_COVER_0_START = 860, 70
ALBUM_COVER_0_SIZE = 120, 125
ALBUM_COVER_0_Z_INDEX = -1
ALBUM_COVER_0_FALLBACK = MUSIC
ALBUM_COVER_0_FALLBACK_COLOR = 1.5, 1.5, 1.5, 0.5
ALBUM_COVER_0_FALLBACK_BACKGROUND = 0.05, 0.05, 0.05, 1
ALBUM_COVER_0_FALLBACK_SIZE = 28

; animation below album cover
ANIMATION_0 = 12, 4
ANIMATION_0_START = 536, 145
ANIMATION_0_BLOCK = 20, 2
ANIMATION_0_MARGIN = 6, 3
ANIMATION_0_BASE_ROW = BUTTOM

; background
RECT_4 = 1
RECT_4_START =  536, 60
RECT_4_SIZE = 220, 150
RECT_4_COLOR = 0, 0, 0, 1
RECT_4_Z_INDEX = -1000


[INCLUDE: common/navigators.ini]
[Navigator_StyleModernDark]
Meshes = Interior003_001_001
Brightness = 1 
@ = Navigator_Size 
Resolution = 2500,2500
Offset = 1070, 1030 
Size = 450,500
Scale = 0.15 

SmallButtonSize = 32

BTN_ALIGN_ICON = 
BTN_LAYERS_ICON =
BTN_LOCK_ICON =
BTN_PHONE_ICON = 
BTN_PHONE_MESSAGE_ICON = 
BTN_SATELLITE_ICON =
BTN_ZOOM_IN_ICON = 
BTN_ZOOM_OUT_ICON = 
CURRENT_TRACK_ICON = 
TRAVEL_INFO_MESSAGE_ICON =

@ = Navigator_Component, ComponentID = SECTOR_INFO
@ = Navigator_FadingComponent, Down
@ = Navigator_ComponentLayout, Left = 100, Bottom = 0, Right = 100, Height = 64, Align = "0.5, 0.5", Padding = "20, 0", SmallFont
SECTOR_INFO_BG_COLOR = 0, 0, 0, 0
SECTOR_INFO_TEXT_COLOR = $FgColor

@ = Navigator_Component, ComponentID = TRAVEL_INFO
@ = Navigator_ComponentLayout, Left = 0, Bottom = 0, Width = 120, Height = 64, SmallFont
TRAVEL_INFO_TEXT_COLOR = $FgColor
TRAVEL_INFO_FORMAT = "{DistanceLeft}\nETA: {ETA}"

@ = Navigator_Component, ComponentID = CURRENT_TRACK
@ = Navigator_FadingComponent, Up
@ = Navigator_ComponentLayout, 
Left = 0, Right = 0, Top = 0, Height = 100,\
	Padding = "76, 10", ExtraOffset = "52, 0", Align = "0, 0.5", IconCenter = "48, 50%", IconSize = 32, SmallFont
@ = Navigator_ComponentLayout_ExtraLine, LineID = 0, From = "96, 12", To = "96, 88", Thickness = 2, Color = "#FFF, 0.2"
CURRENT_TRACK_FORMAT = "{Track}\n{Album}\n{Artist}"
CURRENT_TRACK_NOALBUM_FORMAT = "{Track}\n{Artist}"
CURRENT_TRACK_NOARTIST_FORMAT = "{Track}"


[INCLUDE: common/custom_emissive.ini]


[CustomEmissiveMulti]
Meshes = cluster_warning
Resolution = 812, 812
UseEmissive0AsFallback = 1
;Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "62, 434", Size = "84, 104" , Color = "0, 10,0 " ,
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "163, 433", Size = "71, 100" , Color = "0, 10,0 " ,
@ = MultiItem, Role = ABS_INACTION, Start = "327, 439", Size = "80, 47", Color = "60,30,0",
@ = MultiItem, Role = DashWarningABS, Start = "326, 355", Size = "79, 60", Color = "60,30,0",
@ = MultiItem, Role = DashWarningEngine, Start = "585, 265", Size = "86, 72" , Color = "60,30,0",
@ = MultiItem, Role = HANDBRAKE, Start = "501, 349", Size = "82, 71", Color = "80, 0, 0",
@ = MultiItem, Role = HIGHBEAM, Start = "67, 259", Size = "85, 71", Color = "0, 0, 80",
@ = MultiItem, Role = LIGHT, Start = "677, 360", Size = "85, 45", Color = "0, 80, 0",
@ = MultiItem, Role = TC_INACTION , Start = "418, 429", Size = "72, 75", Color = "60, 30, 0",
@ = MultiItem, Role = DashWarningTC, Start = "502, 428", Size = "74, 83", Color = "60, 30, 0",
@ = MultiItem, Role = TYRE_PRESSURE, Start = "680, 438", Size = "66, 63", Color = "60, 30, 0", InputThreshold = 39, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = DashWarningSeatbelt, Start = "161, 346", Size = "65, 76" , Color = "80, 0, 0",
@ = MultiItem, Role = DashWarningAirbag, Start = "240, 346", Size = "81, 80" , Color = "80, 0, 0",
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=11 ,InputInverse=1 , Lag=0.2, Color = "70,5,0", 



[ANIMATION_0]
FILE=car_door_l.ksanim
TIME= 2
BIND_TO_EXTRA_B=1

[ANIMATION_1]
FILE=car_door_r.ksanim
TIME= 2
BIND_TO_EXTRA_B=1

[ANIMATION_2]
FILE=rear_l.ksanim
TIME= 2
BIND_TO_EXTRA_C=1

[ANIMATION_3]
FILE=rear_r.ksanim
TIME= 2
BIND_TO_EXTRA_C=1

[ANIMATION_4]
FILE=hood.ksanim
TIME= 2
BIND_TO_EXTRA_D=1

[ANIMATION_5]
FILE=
TIME= 2
BIND_TO_EXTRA_D=0

[ANIMATION_6]
FILE=
TIME= 0.01
BIND_TO_EXTRA_A=0

; New car paint
[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = carroceria
CarPaintVersionAware = 2

[Material_CarPaint_Metallic]
Materials = carroceria
LocalReflectionsForce = 1

[Material_CarPaint_Metallic]
AmbientSpecular = 1

[Material_CarPaint_Metallic]
FresnelMax = 1
FresnelC = 0.1
BrightnessAdjustment = 0.9 ; compensates for ambient specular
ColoredSpecular = 0.9
AmbientSpecular = 0.6
AmbientSpecularEXP = 2.5
ClearCoatThickness = 0.06

[WIPERS]
WIND_THRESHOLDS_KMH = 60, 150 ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1 ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1 ; multiplier for frequency
WIND_OFFSET = 0.03 ; base animation

[WIPERS_TRACE_...]
SURFACE = object_mat_m3_g80_288
WIPERS = WIPER2, WIPER4

[INCLUDE: common/selflighting.ini]

[SelfLight_Headlights]
BIND_TO_HEADLIGHTS=1
MIRROR = 0.73
DIRECTION = 0.2, 0.8, 1.9
POSITION = 0, 0.68, 1.94
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO =  object_mat_m3_g80_132
SPOT_SHARPNESS = 0.6
SPOT = 131
COLOR =14,14,19,5
SPECULAR_MULT = 0
RANGE = 0.5	

[SelfLight_Headlights]
BIND_TO_EXTRA_A=1
MIRROR = 0.73
DIRECTION = 0.2, 0.8, 1.9
POSITION = 0, 0.68, 1.94
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO =  object_mat_m3_g80_132
SPOT_SHARPNESS = 0.6
SPOT = 131
COLOR =14,14,19,5
SPECULAR_MULT = 0
RANGE = 0.5	

[SelfLight_Headlights]
BIND_TO_HEADLIGHTS=1
MIRROR = 0.73
DIRECTION = 0.2, 0.8, 1.9
POSITION = 0, 0.68, 1.94
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO = 
SPOT_SHARPNESS = 0.6
SPOT = 131
COLOR =14,14,19,3
SPECULAR_MULT = 0
RANGE = 0.5

[SelfLight_Headlights]
BIND_TO_EXTRA_A=1
MIRROR = 0.73
DIRECTION = 0.2, 0.8, 1.9
POSITION = 0, 0.68, 1.94
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO = 
SPOT_SHARPNESS = 0.6
SPOT = 131
COLOR =14,14,19,3
SPECULAR_MULT = 0
RANGE = 0.5

[EMISSIVE_EXTRA_A_...]
NAME= intdi, intdi_l, intdd, intdd_r, intdi.001,
COLOR=139, 128, 0,1
FALLBACK_HEADLIGHTS_COLOR=139, 128, 0,1
LAG=0.8
SIMULATE_HEATING=0
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
CHANNEL=0

[SelfLight_Headlights]
BIND_TO_HEADLIGHTS=1
MIRROR = 0.57
DIRECTION = 0.2, 0.8, 1.9
POSITION = 0, 0.66, 2.1
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO =  object_mat_m3_g80_124
SPOT_SHARPNESS = 0.6
SPOT = 131
COLOR =14,14,19,6
SPECULAR_MULT = 0
RANGE = 0.5

[SelfLight_Headlights]
BIND_TO_EXTRA_A=1
MIRROR = 0.57
DIRECTION = 0.2, 0.8, 1.9
POSITION = 0, 0.66, 2.1
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO =  object_mat_m3_g80_124
SPOT_SHARPNESS = 0.6
SPOT = 131
COLOR =14,14,19,6
SPECULAR_MULT = 0
RANGE = 0.5

[SelfLight_Headlights]
BIND_TO_HEADLIGHTS=1
MIRROR = 0.57
DIRECTION = 0.2, 0.8, 1.9
POSITION = 0, 0.63, 2.1
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO =  
SPOT_SHARPNESS = 0.6
SPOT = 131
COLOR =14,14,19,3
SPECULAR_MULT = 0
RANGE = 0.5

[SelfLight_Headlights]
BIND_TO_EXTRA_A=1
MIRROR = 0.57
DIRECTION = 0.2, 0.8, 1.9
POSITION = 0, 0.63, 2.1
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO =  
SPOT_SHARPNESS = 0.6
SPOT = 131
COLOR =14,14,19,3
SPECULAR_MULT = 0
RANGE = 0.5



[EMISSIVE_LIGHT_...]
NAME=object_mat_m3_g80_132, object_mat_m3_g80_132b
COLOR=400,400,450,3
OFF_COLOR=0,0,0
LAG=0.8
SIMULATE_HEATING=0.1
CAST_LIGHT=1 
LOCATION=FRONT

[EMISSIVE_LIGHT_...]
NAME=object_mat_m3_g80_036, object_mat_m3_g80_034, intemissiveon, Interior003_001_001
COLOR=1,1,1,1
OFF_COLOR=1,1,1,1
LAG=0.8
SIMULATE_HEATING=0.6
CAST_LIGHT=1 
LOCATION=FRONT

[EMISSIVE_LIGHT_...]
NAME=object_mat_m3_g80_104c.001, object_mat_m3_g80c
COLOR=1,1,1,1
OFF_COLOR=1,1,1,0
LAG=0.8
SIMULATE_HEATING=0.6
CAST_LIGHT=1 
LOCATION=FRONT

[EMISSIVE_LIGHT_...]
NAME=object_mat_m3_g80_232.001, object_mat_m3_g80_280.001, object_mat_m3_g80_206.001, object_mat_m3_g80_254.001, object_mat_m3_g80_102, steeringwheel15
COLOR=2,0.5,0,2
OFF_COLOR=1,1,1,1
LAG=0.8
SIMULATE_HEATING=0.6
CAST_LIGHT=1 
LOCATION=FRONT

[EMISSIVE_EXTRA_A_1_...]
NAME= object_mat_m3_g80_174, object_mat_m3_g80_074,
COLOR=255,0,0,1
FALLBACK_HEADLIGHTS_COLOR=255,0,0,1
LAG=0.8
SIMULATE_HEATING=0
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
CHANNEL=0

[EMISSIVE_REVERSE_0]
NAME=object_mat_m3_g80_172
COLOR=25, 25, 25
LAG=0.8
SIMULATE_HEATING=0.3


[EMISSIVE_HIGHBEAM_...]
NAME=object_mat_m3_g80_124
BOUND_TO= LOW_BEAM
COLOR=480,480,680,1 
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
LOCATION=MIDDLE


[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=object_mat_m3_g80_258
COLOR=139, 128, 0, 1
LAG=0.01
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=intdi_l_blinker
COLOR=139, 128, 0, 1
OFF_COLOR=0,0,0,5
LAG=0.01
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=dashboard_left
COLOR=0, 20, 0
LAG=0.01
SIMULATE_HEATING=0.0
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=intti_001_001, intti-1
COLOR=139, 128, 0, 1
LAG=0.01
SIMULATE_HEATING=0.0
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=inttd-1, inttd_001_001
COLOR=139, 128, 0, 1
LAG=0.01
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=intdd_r_blinker
COLOR=139, 128, 0, 1
OFF_COLOR=0,0,0,5
LAG=0.01
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=dashboard_right
COLOR=0, 20, 0
LAG=0.01
SIMULATE_HEATING=0.0
LOCATION=NONE

[LIGHT_BRAKE_0] ; Brake Cast
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=255 ,0 ,0 , 0.05
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.480602
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
OFF_COLOR=1, 0.0478983, 0, 2
OFF_FADE_MULT=0.764696
OFF_MIRROR=0.499414
OFF_MULT=0.1
OFF_POSITION=0, 0.1, -3
OFF_RANGE_MULT=0.831926
POSITION=-0.1, 0.9, -2.3
RANGE=5
RANGE_GRADIENT_OFFSET=0.275
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=160
SPOT_EDGE=0.406, 0.406, 0.406
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.3675

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=object_mat_m3_g80_208
COLOR=139, 128, 0, 1
LAG=0.01
SIMULATE_HEATING=0.0
LOCATION=NONE

[EMISSIVE_BRAKE_...]
NAME=object_mat_m3_g80_038
COLOR=255,0,0,1
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.7
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_BRAKE_...]
NAME=object_mat_m3_g80_070, object_mat_m3_g80_068
COLOR=139,0,0,1
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.7
SIMULATE_HEATING=0
CAST_LIGHT=1

; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=TWO_ON_TOP


[Material_DigitalScreen]
Materials=mat_m3_g80.018, 09 - Default.001, HUD
MatrixType = IPS           ; valid values: IPS, TN
UseTextureCoordinates = 1  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 480          ; amount of pixels horizontally
ScreenAspectRatio = 0.25   ; aspect ratio, height/width
Emissive = 4               ; screen brightness
FlipXY = 0                 ; rotate display 90°


[INCLUDE: common/navigators.ini]
[Navigator_StyleModernDark]
Meshes =Plane.005	 ; here, use the name of that mesh
Brightness = 0.5 ; adjust brightness later so it wouldn’t shine too much
@ = Navigator_Size, 
Resolution = 1400,600
Offset = 120, 105
Size = 640, 450 
Scale = 1


[INCLUDE: common/materials_glass.ini]
ExteriorGlassFilmedMaterials= 
ExteriorGlassTintedMaterials= 
ExteriorGlassHeadlightsMaterials = 
[Material_PhotoelasticGlass]
Meshes=object_mat_m3_g80_144


[INCLUDE: common/materials_glass.ini]
ExteriorGlassFilmedMaterials= 
ExteriorGlassTintedMaterials= 
ExteriorGlassHeadlightsMaterials = 
[Material_PhotoelasticGlass]

Meshes=
;PBR GLASS
[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Materials = mat_m3_g80.145
ThicknessMult = 2.5
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 5
FilmIOR=2.0

;PBR GLASS
[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Materials = 
ThicknessMult = 2.5
EXTRA_MASK_PASS = 0
EXTRA_MASK_PASS_OPACITY = 1
FilmIOR=2

[INCLUDE: common/materials_interior.ini]
;PBR MATERIALS EXTERIOR
[Material_Carbon]
Materials = carbonext
BrightnessAdjustment = 0.3
ClearCoatF0 = 0.25
DetailScale = 250

[INCLUDE: common/materials_carpaint.ini]
[Material_InteriorPBRDetail]
Meshes=misc_a01
DetailNormalTexture = common/pbr_metal_satin.dds
DetailScale = 20
ApplyTilingFix = 1
BrightnessAdjustment = 0.01
DetailNormalPBRSmoothness = 0.58
DetailNormalPBRSmoothnessGamma = 0.5
Metalness = 0.2
Reflectance = 0.1
LocalReflectionsSharpness = 0.1
DetailNormalPBRSecondaryColor = 0, 0, 0, 1

[INCLUDE: common/materials_carpaint.ini]
[Material_Metal_v2]
Materials = rim
BrightnessAdjustment = 0.10
DetailScale = 700
Metalness = 0.50
Reflectance = 0.20
LocalReflectionsSharpness = 0.9			ext_rim, EXT_Rim
DetailTexture = 1

[Material_Metal_v2]
Materials = 
BrightnessAdjustment = 0.10
DetailScale = 700
Metalness = 0.50
Reflectance = 0.20
LocalReflectionsSharpness = 0.9			ext_rim, EXT_Rim
DetailTexture = 1

[Material_Metal_v2]
Meshes=
BrightnessAdjustment = 0.10
DetailScale = 0
Metalness = 0.50
Reflectance = 0.20
LocalReflectionsSharpness = 0.9			ext_rim, EXT_Rim
DetailTexture = 1

[Material_Plastic_v2]
Materials = plasticext
BrightnessAdjustment = 0.2
DetailScale = 100


;INTERIOR PBR
[INCLUDE: common/materials_interior.ini]
[Material_Metal_v2]
Materials =
BrightnessAdjustment = 0.1
DetailScale = 0
Metalness = 0.20
Reflectance = 0.10
LocalReflectionsSharpness = 0.1
DetailTexture = 1
[Material_Velvet]
Materials=dinghyblack
BrightnessAdjustment=0.0
[Material_Carpet]
Materials=carpet
BrightnessAdjustment=0.15
[Material_Leather]
Materials=leather4, seat2, leather3, cubiertaasientos, leatherseat3, cubiertaasientos, leather3, leather1, leatherst, mat_m3_g80.116
BrightnessAdjustment = 0.2
[Material_Plastic]
Materials=mat_m3_g80.006, plasticint
BrightnessAdjustment = 0.20
[Material_Carbon]
Materials=carbon inter, carbon inter vert, carbon inter sym, 
DetailScale = 400
BrightnessAdjustment = 0.30
ClearCoatF0 = 0.15


[BASIC]
DIESEL_ENGINE = 0 		; or 1

[PARTICLES_FX_EXHAUST_1]
POSITION = 0.37, 0.27, -2.22		; self explanatory
DIRECTION = 0, 0.3, -1 			; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears
		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_2]
POSITION = -0.37, 0.27, -2.22		; self explanatory
DIRECTION = 0, 0.3, -1 			; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears


[PARTICLES_FX_EXHAUST_3]
POSITION = 0.25, 0.27, -2.18		; self explanatory
DIRECTION = 0, 0.3, -1 			; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears
		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_4]
POSITION = -0.25, 0.27, -2.18		; self explanatory
DIRECTION = 0, 0.3, -1 			; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

Reflectance = 0.1

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR=5,5,6,0.8
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.402, 0.892, 0.7
DIRECTION=0,0,-0.9
RANGE=0.7
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=0
SPOT=160
SPOT_SHARPNESS=0.3


[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR=5,5,6,0.8
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.0018, 0.899, 0.65
DIRECTION=0,0,-0.9
RANGE=0.4
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=0
SPOT=260
SPOT_SHARPNESS=0.3

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR=5,5,6,0.8
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.0101, 0.791, 0.6
DIRECTION=0,0,-0.9
RANGE=0.4
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=0
SPOT=260
SPOT_SHARPNESS=0.3

[ANIMATION_…]
INPUT=TURNSIGNAL_RIGHT
FILE = turn_r.ksanim
TIME = 0.01                  ; animation time
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 

[ANIMATION_…]
INPUT=TURNSIGNAL_LEFT
FILE = turn_l.ksanim
TIME = 0.01                  ; animation time
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 

[EMISSIVE_HAZARD_...]
COLOR=40,4,4,1
NAME=hazards_button
FALLBACK_HEADLIGHTS_COLOR=2,0.5,0,2
LAG=0.2
TOGGLE_VISIBILITY=0

[EMISSIVE_EXTRA_E_1] 
BIND_TO_EXTRA_D=1
BIND_TO_HEADLIGHTS=0
NAME = front_plate, rear_plate
COLOR=1,1,1,0.1
OFF_COLOR = 0,0,0,0.1
LAG = 0.01
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1 
TOGGLE_VISIBILITY_INVERSE=1

[EMISSIVE_EXTRA_F_1] 
BIND_TO_EXTRA_D=1
BIND_TO_HEADLIGHTS=0
NAME = rcs_f, rcs_r
COLOR=1,1,1,0.1
OFF_COLOR = 0,0,0,0.1
LAG = 0.01
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1 
TOGGLE_VISIBILITY_INVERSE=1

[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=rear_plate, rcs_r, plate_holder, bmw_rear_code
OFFSET=0.0,0.055,-0.015
RANGE=0.34
RANGE_GRADIENT_OFFSET=0.56
SPOT=180
SPOT_SHARPNESS=0.82
COLOR=0.8,0.9,1 ,5
FALLBACK_EMISSIVE=0.8,0.9,1
; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=TWO_ON_TOP
FADE_AT=30
FADE_SMOOTH=10
ACTIVE=1
AFFECTS_TRACK=1

[EMISSIVE_LIGHT_...]
NAME=platelight
COLOR=20,22,38, 5
FALLBACK_HEADLIGHTS_COLOR=20,22,38, 5
LAG=0.2
SIMULATE_HEATING=0.8
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...]
NAME=object_mat_m3_g80_032, object_mat_m3_g80_206, object_mat_m3_g80_256.001, object_mat_m3_g80_232, object_mat_m3_g80_282
COLOR=0, 0, 255,0.1
OFF_COLOR=
LAG=0.8
SIMULATE_HEATING=0
CAST_LIGHT=1 
LOCATION=FRONT


[LIGHT_BRAKEDISCS]
COLOR=255,255,255,1

[LIGHT_BRAKE]
COLOR=255,0,0,1

[AUDIO_PROPERTIES]
TURBO_THROTTLE = 1

[AUDIO_VOLUME]
BACKFIRE_INT= 1.0
BACKFIRE_EXT= 1.0
BODYWORK= 1.0
DIRT= 1.0
DOWN_SHIFT= 1.0
ENGINE_EXT= 18.0
ENGINE_INT= 105.0
GEAR_EXT= 1.0
GEAR_GRIND= 1.0
GEAR_INT= 1.0
HORN= 1.0
LIMITER= 1.0
TRACTION_CONTROL_EXT= 1.0
TRACTION_CONTROL_INT= 1.0
TRANSMISSION= 1.0
TURBO= 65.0
WIND= 1.0
SKID_EXT = 1.0
SKID_INT = 1.0


[AUDIO_PITCH]
ENGINE_EXT = 1.0
ENGINE_INT = 1.0
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 1.5
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0